Dissecting human anatomy learning process through anatomical education with augmented reality: AEducAR 2.0, an updated interdisciplinary study

Anat Sci Educ. 2024 Jun;17(4):693-711. doi: 10.1002/ase.2389. Epub 2024 Mar 23.

Abstract

Anatomical education is pivotal for medical students, and innovative technologies like augmented reality (AR) are transforming the field. This study aimed to enhance the interactive features of the AEducAR prototype, an AR tool developed by the University of Bologna, and explore its impact on human anatomy learning process in 130 second-year medical students at the International School of Medicine and Surgery of the University of Bologna. An interdisciplinary team of anatomists, maxillofacial surgeons, biomedical engineers, and educational scientists collaborated to ensure a comprehensive understanding of the study's objectives. Students used the updated version of AEducAR, named AEducAR 2.0, to study three anatomical topics, specifically the orbit zone, facial bones, and mimic muscles. AEducAR 2.0 offered two learning activities: one explorative and one interactive. Following each activity, students took a test to assess learning outcomes. Students also completed an anonymous questionnaire to provide background information and offer their perceptions of the activity. Additionally, 10 students participated in interviews for further insights. The results demonstrated that AEducAR 2.0 effectively facilitated learning and students' engagement. Students totalized high scores in both quizzes and declared to have appreciated the interactive features that were implemented. Moreover, interviews shed light on the interesting topic of blended learning. In particular, the present study suggests that incorporating AR into medical education alongside traditional methods might prove advantageous for students' academic and future professional endeavors. In this light, this study contributes to the growing research emphasizing the potential role of AR in shaping the future of medical education.

Keywords: 3D printing; anatomical education; augmented reality; blended learning; human anatomy; learning process; medical students.

MeSH terms

  • Anatomy* / education
  • Augmented Reality*
  • Computer-Assisted Instruction / methods
  • Curriculum
  • Education, Medical, Undergraduate* / methods
  • Educational Measurement* / statistics & numerical data
  • Female
  • Humans
  • Interdisciplinary Studies
  • Learning*
  • Male
  • Students, Medical* / psychology
  • Students, Medical* / statistics & numerical data
  • Surveys and Questionnaires / statistics & numerical data
  • Young Adult